Session+2.3


 * 2.3 – Production of a Computer Game in an Organization**

Joseph Biglin, TrainingPort Strategies; Kathleen Harmeyer, University of Baltimore Thursday, September 25, 3:15 pm – 4:30 pm

In this in-depth look at using “computer games” within an organization, participants will explore the ideas of fidelity, costs, budgets, production time, Statements of Work, IT issues, hardware, software, game engines and talent management. You will gain an understanding of the elements (opportunities and roadblocks) and the issues that a learning and development professional will encounter in attempting to use computer games and virtual worlds as learning tools. Participants will explore via group discussion the concepts of game design, budgets, Intellectual Property, buy-in from senior management (ROI), on-boarding issues and measurement of effectiveness. Each group will be assigned a task of developing a game that addresses a need within their organization and receive feedback from the group on an action plan to take back to their organization.